EP Diary Forum
VISCOMM 96 Design Conference Notes
[ Follow Ups ] [ Post Followup ] [ The EP Diary Forum ] [ FAQ
]
Posted by Jack Powers on November 04, 1996 at
13:14:52:
The VISCOMM conference at the end of last week was packed with ideas and perspectives
on new media. We put together the Design Track seminars and booked some outstanding
speakers who spoke about a vast range of creative automation subjects.
I filled a notebook with the things I learned, and we'll be turning it into notes and
articles here on E-P in the next few weeks. Here are a few highlights from the
Design Track seminars:
Interactive Media Design
Marla Milne and a diverse panel of designers kicked things off with some brilliant
insights into the business of creating great multimedia. They also talked and
demo'd ambient sound surrounding interactive products, an idea that was repeated at
several sessions at the show.
Speeding the Art: Creating Effective Graphics for the Web
Sitting at a Mac with PhotoShop and other programs, Mark Silverman showed us how to
streamline graphics for the web. He described resolution issues, palette reduction tricks,
the JPG/GIF difference, dithering and digital watermarks (an upcoming feature of PhotoShop
4.0). A new thing I learned was to eliminate the resource fork from Mac graphics to
cut the Mac thumbnail out of the file and save space. Ex-Kodak imaging pro Fred Shippey
was in the audience and contributed several good points and perspectives, as well.
A Designer's Overview of Multimedia Programming
Multimedia program whiz Daniel Schwartz talked tech to designers, explaining server and
client side programming, describing the different languages and their features, and
discussing the way that programmers work on multimedia. (I swear he used the word functionality
a thousand times.) Dan was balanced by partner Monica Chau, a designer who spoke about the
creative "challenges" of working with technical types. It was a session in which
the left side of the brain issues collided with the right side of the brain perspectives.
Web Authoring Tools: Keeping Track of All Those Pages
GRLab's Hollis Wagenstein led a panel of experts from design, engineering and business
backgrounds. Engineering expert Ilias Sarris had a fascinating insight: Designing a web
site is more like developing a computer application than like producing a printed
brochure. The hard part, he said, is not the HTML coding, it's the thinking through of
software functions that make the site interactive. Another great story came from the
audience: A print designer who's customer bought a hugely complex multimedia-intensive web
site from an expensive, big name web developer scrapped the whole thing when the customer
couldn't make the thing work for his kid on his home PC. The print designer got the job to
re-do the site in a more practical format.
Creating Virtual Reality
Jim Cornacchia gave a great live demo: cooking up Quicktime VR files on stage, describing
the photography and computing processes, and showing his latest work for Time Warner based
on the Visible Human project. We also saw another photographic VR technique, PhotBubbles,
featured on the New York Times web site, and we played with a VRML (Virtual Reality
Meta Language) world to see what the object-oriented future will bring.
Designing Sound and Video
Jonathan Hirschman, newly promoted to production director of Time Warner's Pathfinder
site, gave a terrific, fact-filled presentation on the nuts and bolts of sound and video
on the web. He talked about the kinds of products he's used and made the point that
neither the Mac or the Windows platform was enough: he needed both to do the work. He
figures that Pathfinder is now up to a million HTML pages with more than 20 gigabytes on
the web.
If you were at VISCOMM, tell us what you learned. If you couldn't make it to the show,
stay tuned to E-P for more on these and other VISCOMM subjects.
Follow Ups:
Post a Followup
[ Follow Ups ] [ Post Followup ]
[ The EP Diary Forum ] [ FAQ ]
|